Prospective Horizons
+6
Moopthehedgehog
MuCast
Baron_Von_Bullsh-t
hayame
EvilMag
Aleron Ives
10 posters
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Prospective Horizons
Challenge the
government's
newest simulator!
Client: Irene
Quest:
A new VR system
is being developed.
Hunters are needed
to test its abilities.
Reward: ??? Meseta
Yes, a new quest is finally available. For the first time, it's possible to play Spaceship and Palace outside of Battle mode. ;o The quest works quite well, all things considered, but there are some problems. The main one is that enemies will not stay in their rooms. Once an enemy spawns, it will follow you forever. If you run into the hall, it will chase you. If you run into the previous room, it will keep chasing you. Unfortunately, if you leave the room where the enemy spawned, you can't target it anymore. You'll only be able to hit it with things that don't require a target lock, like Rabarta, Razonde, and traps. As such, once you spawn some enemies, you have to kill them (unless you can get them stuck against a wall to stop them from chasing you... ). Keep this in mind before playing the quest. If you can't deal with it, then don't play. The maps themselves are broken because they weren't designed to be used in free play. The only way to fix it is to modify the client and fix the maps.
There may also be other problems that haven't been discovered yet. For example, neither Lee nor I have any idea where Spaceship and Palace get their drop information. They seem to drop items like Ruins 3 does (tons of Materials and lots of Meseta), but since these areas don't actually have their own information in the ItemPT, it's anybody's guess as to what weird things PSO is doing to make the enemies drop items. It is possible that if you play free play after playing this quest that the drops might be messed up... we don't know. In a nutshell, this is uncharted territory because we're using areas that aren't meant to be used. I haven't experienced any serious problems (FSOD, crashing, etc.), but your mileage may vary. I advise anyone playing the quest to actually pay attention to the in-game text, and if you find any bugs I haven't caught yet, report them. This is by far the most complicated quest I've designed (it has way more script than the others), and while I've tried to anticipate and fix everything that could possibly go wrong, I may have missed something. Let's hope not.
Lastly, if you are using the Dreamcast EP disc or if you have installed the Music Pack on PC, you will be able to hear Spaceship and Palace music in their respective areas. If you are using a vanilla PSO, then you're probably going to be annoyed by what's playing. To alleviate that problem, there is a Jukebox in the Quest Board to let you pick something else if you so desire.
That being said, kickass quest is kickass. Finally we can fight monsters of varying attributes! xD
P.S.
Watch out for the minibosses!
P.P.S.
If you have the right connections, you might find an easter egg...
government's
newest simulator!
Client: Irene
Quest:
A new VR system
is being developed.
Hunters are needed
to test its abilities.
Reward: ??? Meseta
Yes, a new quest is finally available. For the first time, it's possible to play Spaceship and Palace outside of Battle mode. ;o The quest works quite well, all things considered, but there are some problems. The main one is that enemies will not stay in their rooms. Once an enemy spawns, it will follow you forever. If you run into the hall, it will chase you. If you run into the previous room, it will keep chasing you. Unfortunately, if you leave the room where the enemy spawned, you can't target it anymore. You'll only be able to hit it with things that don't require a target lock, like Rabarta, Razonde, and traps. As such, once you spawn some enemies, you have to kill them (unless you can get them stuck against a wall to stop them from chasing you... ). Keep this in mind before playing the quest. If you can't deal with it, then don't play. The maps themselves are broken because they weren't designed to be used in free play. The only way to fix it is to modify the client and fix the maps.
There may also be other problems that haven't been discovered yet. For example, neither Lee nor I have any idea where Spaceship and Palace get their drop information. They seem to drop items like Ruins 3 does (tons of Materials and lots of Meseta), but since these areas don't actually have their own information in the ItemPT, it's anybody's guess as to what weird things PSO is doing to make the enemies drop items. It is possible that if you play free play after playing this quest that the drops might be messed up... we don't know. In a nutshell, this is uncharted territory because we're using areas that aren't meant to be used. I haven't experienced any serious problems (FSOD, crashing, etc.), but your mileage may vary. I advise anyone playing the quest to actually pay attention to the in-game text, and if you find any bugs I haven't caught yet, report them. This is by far the most complicated quest I've designed (it has way more script than the others), and while I've tried to anticipate and fix everything that could possibly go wrong, I may have missed something. Let's hope not.
Lastly, if you are using the Dreamcast EP disc or if you have installed the Music Pack on PC, you will be able to hear Spaceship and Palace music in their respective areas. If you are using a vanilla PSO, then you're probably going to be annoyed by what's playing. To alleviate that problem, there is a Jukebox in the Quest Board to let you pick something else if you so desire.
That being said, kickass quest is kickass. Finally we can fight monsters of varying attributes! xD
P.S.
Watch out for the minibosses!
P.P.S.
If you have the right connections, you might find an easter egg...
Last edited by Aleron Ives on Wed Jul 02, 2014 7:53 pm; edited 1 time in total
Re: Prospective Horizons
Fucking awesome. I hope Lee ports the lost weapon quests from temple and spaceship areas.
EvilMag- Turbo Member
- Number of posts : 415
Age : 32
Registration date : 2009-03-14
Re: Prospective Horizons
Aleron Ives wrote:
That being said, kickass quest is kickass. Finally we can fight monsters of varying attributes! xD
*ahem*
Re: Prospective Horizons
Awesome, i'll have to try this out. Though, does this really has something to do with the DC/PC ship disappearing in moops screen shot? Or is it in the US ship now? Because I also noticed, the BRs have a ship now as well...Just curious since you locked that topic...
Baron_Von_Bullsh-t- Power Member
- Number of posts : 165
Age : 38
Registration date : 2010-06-02
Re: Prospective Horizons
Baron_Von_Bullsh-t wrote:Awesome, i'll have to try this out. Though, does this really has something to do with the DC/PC ship disappearing in moops screen shot? Or is it in the US ship now? Because I also noticed, the BRs have a ship now as well...Just curious since you locked that topic...
not really disappearing, Ives was updating the quest list for prospective horizons to appear on the list.
..amirite?
Re: Prospective Horizons
Ships must be restarted for the Information Counter and MotD to be updated.
He can't. The Battle areas do not support the same enemies and objects as the areas in Episode II, nor do they have the same maps. If Lee used maps unique to Episode II, the quests would have to be completely redone. Even if he did use similar maps, all the enemies still have to be replaced. Since we can't have those quests, we have this instead.EvilMag wrote:Fucking awesome. I hope Lee ports the lost weapon quests from temple and spaceship areas.
Re: Prospective Horizons
BTW nice easter egg, you rick rolled us. ;_;
Anyways, found a glitch, when I went to the temple area, I warped here instead.
weird thing is that Wing can see me right here but colin doesn't.
Doesn't matter since good old Warping trainer fixed the problem.
Anyways, found a glitch, when I went to the temple area, I warped here instead.
weird thing is that Wing can see me right here but colin doesn't.
Doesn't matter since good old Warping trainer fixed the problem.
EvilMag- Turbo Member
- Number of posts : 415
Age : 32
Registration date : 2009-03-14
yeah....
from my perspective
I saw Mag where Wing spawned and Wing saw Mag where I spawned lol
I saw Mag where Wing spawned and Wing saw Mag where I spawned lol
MuCast- Uber Member
- Number of posts : 760
Age : 32
Registration date : 2008-10-28
Re: Prospective Horizons
What?EvilMag wrote:BTW nice easter egg, you rick rolled us. ;_;
As for the bug, it is now fixed.
Re: Prospective Horizons
I know the easter egg that involves a certain NPC on Pioneer 2 that is a fomarl...
EvilMag- Turbo Member
- Number of posts : 415
Age : 32
Registration date : 2009-03-14
Re: Prospective Horizons
secret does not equal sidequest o.o
MuCast- Uber Member
- Number of posts : 760
Age : 32
Registration date : 2008-10-28
Re: Prospective Horizons
Aleron Ives wrote:Did you die a thousand deaths?
I didn't even last a minute...
Baron_Von_Bullsh-t- Power Member
- Number of posts : 165
Age : 38
Registration date : 2010-06-02
Re: Prospective Horizons
Aleron Ives wrote:...You're level 80 already?
No. I shouldn't be anyways. I was level 21 when I just tried it out for shitz and giggles. Though it wasn't much of a try out heh...
Baron_Von_Bullsh-t- Power Member
- Number of posts : 165
Age : 38
Registration date : 2010-06-02
Re: Prospective Horizons
!!!!
That quest looks great!
..only now I need to get to ulti....
That quest looks great!
..only now I need to get to ulti....
Moopthehedgehog- Uber Member
- Number of posts : 681
Registration date : 2009-12-11
Re: Prospective Horizons
well mag wing and I didn't realize the upgrade did that it did.....but in all honesty if I hadn't d/ced we would have done fine (I had recently found my s-rank needle earlier in the day on an old backup) we died a few times at the beginning but once we got used to it then we probably would have made it after awhile. Took about an hour on ultimate though....that side quest would have taken forever, im kind of interested to see what prizes come about from it. (sjs anyone?) :p
MuCast- Uber Member
- Number of posts : 760
Age : 32
Registration date : 2008-10-28
Re: Prospective Horizons
Be glad you weren't doing insanity mode, lulz.Baron_Von_Bullsh-t wrote:No. I shouldn't be anyways. I was level 21 when I just tried it out for shitz and giggles. Though it wasn't much of a try out heh...
@ Colin
You should have seen the way it originally was. LOL. xD I had to tone it down over and over because it was nearly impossible. It started out as frustration mode, or possibly impossibility mode.
Re: Prospective Horizons
well based off of the fact that we had two humars, A FOnewearl, S-ranks and level 30 techs, I'd still say it would be near impossible to get SS or even S rank on that setting, we managed to get A rank on normal Ultimate on our first run, but that stat change would be murder in the rooms with the massive amounts of torrs and hidelts x.x
Are the S and SS rank prizes really that good on those difficulties? xD
Are the S and SS rank prizes really that good on those difficulties? xD
MuCast- Uber Member
- Number of posts : 760
Age : 32
Registration date : 2008-10-28
Re: Prospective Horizons
I'll save you some head bashing and tell you outright that there is no SS rank.
Re: Prospective Horizons
My guess is that they're the A-rank prizes but with high %s.
BTW Ives, I hope you're happy, your quest caused me to smash a table. fucking Torrs.
BTW Ives, I hope you're happy, your quest caused me to smash a table. fucking Torrs.
EvilMag- Turbo Member
- Number of posts : 415
Age : 32
Registration date : 2009-03-14
Re: Prospective Horizons
I just played it with MuCast on vhard (don't know which setting), and we got an A-Rank....
I died once... stupid hildeblue fell on me...
I died once... stupid hildeblue fell on me...
Moopthehedgehog- Uber Member
- Number of posts : 681
Registration date : 2009-12-11
Re: Prospective Horizons
ok well thats good to hear, still need to rock the challenge difficulty though xD
MuCast- Uber Member
- Number of posts : 760
Age : 32
Registration date : 2008-10-28
Re: Prospective Horizons
the challenge difficulty?
Moopthehedgehog- Uber Member
- Number of posts : 681
Registration date : 2009-12-11
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