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Graphical Fix Pack

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Aleron Ives
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Post  Aleron Ives Sat Mar 14, 2009 5:11 pm

I'm proud to announce that the second pack of PC graphical fixes is complete. Very Happy

You can grab it over at the PC Downloads section of the site as usual.

This patch addresses six of the game's graphical problems:


  1. The borders around the rings in the Hunter's Guild pillar have been removed.
  2. The borders around the signs opposite the Principal's office have been removed.
  3. The borders around the ghosts on Ultimate Dark Falz have been removed.
  4. Ice is now translucent.
  5. The Sil Dragon arena floor now uses the correct texture.
  6. The Ultimate Cave 1 floor no longer has orange lines running across it.


If you'd like to get a preview of what the game looks like with the patch, check out this page. Enjoy!


Last edited by Aleron Ives on Mon Mar 24, 2014 5:03 pm; edited 1 time in total (Reason for editing : v1.1 update!)
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Post  Wing Sat Mar 14, 2009 5:28 pm

Uh. Birthday Present to yourself, Ives?

Owned.

;D
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Post  Aleron Ives Sat Mar 14, 2009 5:43 pm

Bwahaha. Cool

I'ma go play some slightly purtier PSO nao.
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Post  EvilMag Sat Mar 14, 2009 6:56 pm

Were you able to fix that bug where if you stare in a blue screen in the lobby, a part of a Body of your character will go Missing?
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Post  Aleron Ives Sat Mar 14, 2009 7:51 pm

Fixing that bug would require combing through every character skin file and resaving a bunch of them. That's about 1,000 files to look through. It's not worth fixing that bug. Smile
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Post  Flash T.H. Thu Apr 02, 2009 4:57 pm

Well, how about the Ultimate Caves floor? Is that fixed?
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Post  Aleron Ives Thu Apr 02, 2009 4:58 pm

It's not a game bug; you need a graphics card with at least 256MiB of VRAM for Z-buffer problems to not happen.
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Post  Flash T.H. Thu Apr 02, 2009 5:04 pm

K, thanks.
By the way, I downloaded the fix. It's a lot better now, BUT I STILL CAN'T GO ONLINE! *hyperventilates*
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Post  Treamcaster Sun May 03, 2009 4:49 pm

Awesome stuff! I've tried it and works like a charm Cool

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Post  Aleron Ives Mon Mar 24, 2014 5:06 pm

Aleron Ives wrote:It's not a game bug; you need a graphics card with at least 256MiB of VRAM for Z-buffer problems to not happen.

Sometimes it's good to be wrong. I now have a graphics card with 2048 MiB of VRAM, and the bug still happens. After discovering that one of my GPU's AA modes would fix the Ultimate Cave 1 floor but cause a slew of other graphical bugs in the process, I decided to try another approach to fixing the floor, and it worked. Cool Version 1.1 of the Graphical Fix Pack now includes a patch to fix the floor. Very Happy
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Post  Treamcaster Sun Mar 30, 2014 6:56 pm

I need a list of all the modified .pvr files contained in both map_acity00.pvm and map_city00.pvm, respectively. Thanks in advance.

Edit: I am asking this because I want to add  Episode 1 City High Resolution Retexture by Niveaux textures.

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Post  ChristopherLeeFriday Fri Jun 27, 2014 11:47 am

Although your graphics patches are good they still aren't that great. opacity maps on graphics fixes aren't very cleanly done. lots of graphics look pretty bad in comparison. im mainly writing this cause i made some torrents with "psopc" and "psobb offline version" and its hard to justify supporting psopc when it looks all crappy and buggy in comparison to psobb episode 1 but oh well. good enough better than nothing. At least you fixed the caves up some jesus christ it was bad until recently. i had to avoid it when making youtube videos of the game.

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Post  Aleron Ives Fri Jun 27, 2014 4:32 pm

People continue to play PSOv2 for the gameplay, not the graphics. Both PC and BB have a slew of graphical deficiencies that will never get fixed, but at least we've been able to improve upon what Sega gave us, especially if you take advantage of your graphics card's abilities.
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