Item Stats

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Item Stats

Post  Aleron Ives on Thu Apr 23, 2009 7:00 pm

I have just spent... several hours creating my chart of revised item statistics. Shocked That took a lot longer than I expected. xD Rather than post the pictures here, I thought I would put them on a page on my site, and use the same method I used for the graphics pack; the original values are shown first, and if you mouse over the image, you can see the new values. Numbers that have changed are in bold.

Clicky!

It would take a long time for me to write out the equip flag/class information, so instead I will show you what it means. You need a scientific calculator (Windows calculator in scientific mode will work) to do this.

For something like Durandal, you'll see that the class is 249. Put 249 in your calculator in decimal, then change your calculator to binary display, and you will see a string of 1's and 0's.

From left to right, here is what they mean, where 0 is false (cannot equip), and 1 is true (can equip):

Female / Male / Newman / Android / Human / Force / Ranger / Hunter

1 / 1 / 1 / 1 / 1 / 0 / 0 / 1

As such, Durandal can only be equipped by Hunters with its value of 249.

Because I'm also too lazy to replace the special attack values, here they are:

0 = Nothing
1 = Draw
2 = Drain
3 = Fill
4 = Gush
5 = Heart
6 = Mind
7 = Soul
8 = Geist
9 = Master's
10 = Lord's
11 = King's
12 = Charge
13 = Spirit
14 = Berserk
15 = Ice
16 = Frost
17 = Freeze
18 = Blizzard
19 = Bind
20 = Hold
21 = Seize
22 = Arrest
23 = Heat
24 = Fire
25 = Flame
26 = Burning
27 = Shock
28 = Thunder
29 = Storm
30 = Tempest
31 = Dim
32 = Shadow
33 = Dark
34 = Hell
35 = Panic
36 = Riot
37 = Havoc
38 = Chaos
39 = Devil's
40 = Demon's

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Re: Item Stats

Post  Aleron Ives on Fri Apr 24, 2009 11:40 pm

I guess if nobody comments, I'll just do whatever. ._.

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Re: Item Stats

Post  furrypaws on Sat Apr 25, 2009 11:09 pm

Didn't look through all of them, but will later.

Looks pretty neat. Do you have to use that numeric code for programming the weapons classes themselves?

Also, affraid at Lavis Cannon hehe. That thing looks beastly. ._.

Looks like the only thing with higher ATP is the J-blade. I'll be sure to work for that in C-mode when I get a new computer.

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Re: Item Stats

Post  Aleron Ives on Sat Apr 25, 2009 11:37 pm

In the game, the equip flag is a hexadecimal code, but when you read it as binary, then it makes sense.

Lavis Cannon gives 50 ATP and 5 ATA more than Yamigarasu. It's not a huge amount stronger, but most of the S-Ranks can out damage it in terms of raw ATP. Lavis can have percents, though. ;D

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Re: Item Stats

Post  AmonX on Thu Nov 06, 2014 11:41 pm

Hey Ives, do you have the charts for the original item stats and drop rates http://psopalace.sylverant.net/item_stats.html and http://psopalace.sylverant.net/doomchart.html only seem to list the new stats. I have been struggling to get anywhere with the ItemPT PMT and RT files but seems like you had already dealt with them at one point.

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Re: Item Stats

Post  Aleron Ives on Fri Nov 07, 2014 1:28 pm

Wow, you made a five year necro post. Laughing

The original rates are contained within Sega's PT and RT files, but a chart is something a human has to make, which I never did, since I didn't know what the rates meant at the time. The numbers on PSO-W are close enough, since most of the rates are so bad you'll never get the drops, regardless of what the exact rates are.

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Re: Item Stats

Post  AmonX on Fri Nov 07, 2014 1:43 pm

Any chance you able to help me out with reading those files. I mean I have sylverant compiling and able to read the files I just don't know how to get the relevant data from there. What I am hoping to do is whip up something simple that allows you to search for stuff what you can equip and all that jazz. Pretty much a offline version of psow but easier to search.

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Re: Item Stats

Post  Aleron Ives on Fri Nov 07, 2014 6:06 pm

If you're compiling Sylverant and intend to write a program to parse the data files, you can use the documentation in the Sylverant source code to see how to parse the PT, RT, and PMT. BlueCrab's comments and code are probably more thorough and correct than my notes, anyway.

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Re: Item Stats

Post  AmonX on Fri Nov 07, 2014 6:12 pm

Well for the item stats all I need is a pmt editor I found the ones lee made but they seem to be for BB. Do you have one for v2?

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Re: Item Stats

Post  AmonX on Sun Nov 09, 2014 12:07 am

So with Ives help I made this... Download from OneDrive This requires .net framework 4.0 Let me know if you have any issues or if you have any suggestions.
Also I don't know how to convert the Stat Boost value
Edit: I added a max grind check mark to compare items compared using the weapons max atp at max grind
Edit2: right now it displays the original game stats. I am planning on adding a way to load your own files instead

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Re: Item Stats

Post  AmonX on Tue Nov 11, 2014 11:43 am

Ives any chance you can open up a itemPMT file with the v2 viewer you have and sending me the mag data via screen shot. I am trying to grab the data from the itemPMT file using sylverant but I need the correct data to verify.

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