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Treat HP modifiers as %s

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Treat HP modifiers as %s Empty Treat HP modifiers as %s

Post  wirk on Mon May 04, 2020 9:43 am

This is a small suggestion that might be work than it's worth. Items like Last Survivor or God/HP that add HP - can you make the game treat HP as a percentage vs a simple number? For example, when I have 300 HP and equip Last Survivor, I now have 300/320 HP. Is it possible to have the game treat HP as 300/300 = 100% so when I equip Last Survivor I now have 320/320?

I'm sure I'll post more stupid ideas here, be on the look out, Ives!!!
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Treat HP modifiers as %s Empty Re: Treat HP modifiers as %s

Post  Aleron Ives on Mon May 11, 2020 5:12 am

It probably could be done, although it would create quite a bit of desync at higher levels, since you'd be getting large amounts of HP that normal players couldn't see.

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