[Poll] PSO DC with improved graphics

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Should the next EP torrent update bring skinned enhancements to the game?

67% 67% 
[ 4 ]
33% 33% 
[ 2 ]
 
Total Votes : 6

[Poll] PSO DC with improved graphics

Post  Treamcaster on Fri Apr 20, 2012 5:14 pm

Cast your votes, let's make this happen! Twisted Evil

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Re: [Poll] PSO DC with improved graphics

Post  Treamcaster on Sat Apr 21, 2012 4:23 pm

Maybe someone could tell me how to do this, and I'll swap the textures myself from the disc?
What tools do I need? What should I look for?

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Re: [Poll] PSO DC with improved graphics

Post  Aleron Ives on Sat Apr 21, 2012 6:24 pm

You need the Photoshop PVR plugin from the Dreamcast Katana SDK, a copy of PSOX or PSOBB to get the textures to convert, and Schthack's VMT to do the file swaps inside the PVM archives. If the PVM files are inside BML files, you're on your own for finding something that can edit those. I wouldn't recommend ihTerra/Kra's tools, as his GSL editor likes to cause BSOD.

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Re: [Poll] PSO DC with improved graphics

Post  Treamcaster on Sat Apr 21, 2012 11:43 pm

When I open your EP disk, the online stuff that appears is this:



Where are the games textures?

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Re: [Poll] PSO DC with improved graphics

Post  Aleron Ives on Sun Apr 22, 2012 5:00 am

Maybe you should look at the skins and see which files the creator wanted you to replace. Wink

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Re: [Poll] PSO DC with improved graphics

Post  Treamcaster on Sun Apr 22, 2012 7:55 pm

Aleron Ives wrote:Maybe you should look at the skins and see which files the creator wanted you to replace. Wink

Sorry, I don't understand what you mean. The textures I wan't to replace are not displayed on the disc...

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Re: [Poll] PSO DC with improved graphics

Post  Aleron Ives on Sun Apr 22, 2012 8:01 pm

Look at ihTerra/Kra's download links and see which files he changed. If they aren't visible on the disc, they're inside archives. He might have already replaced the files inside the archives and released new archives, but if he only updated the individual files, he expects the people who want to install the skins to update the archives themselves. It's likely that he didn't convert the textures into the correct formats for use on the DC, meaning they would have to be converted again for the game to not crash. PSO PC is much more forgiving than the DC is when changing files.

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Re: [Poll] PSO DC with improved graphics

Post  Lee on Mon Apr 23, 2012 10:35 pm

pso dc doesn't have the video ram for it. Pso pc, anything that's assigned as a prs file has a static extraction buffer and will crash if you use anything much larger.

Your poll is irreverent to the outcome.

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Re: [Poll] PSO DC with improved graphics

Post  Treamcaster on Mon Apr 23, 2012 11:24 pm

Lee wrote:pso dc doesn't have the video ram for it. Pso pc, anything that's assigned as a prs file has a static extraction buffer and will crash if you use anything much larger.

Your poll is irreverent to the outcome.

Still, the NPCs could be replaced...

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Re: [Poll] PSO DC with improved graphics

Post  Lee on Tue Apr 24, 2012 6:05 am

well they should be nj's which are largely similar but not identical to psopc nj format, some support additional crap for dx on bb if i remember right in some of the flags. I guess if you didn't have to convert the models, and just converted the skins to exact right formats (dc especially needs this), and they don't end up being larger then existing ones then yeah there's a possibility they could work on dc. Psopc prob won't be half as much trouble.

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Re: [Poll] PSO DC with improved graphics

Post  Treamcaster on Thu Apr 26, 2012 9:45 pm

Let's take the nurse as an example.

The nurse model and the textures are in : bm_n_nurse_i_body.bml

Inside this file there are 2 files:
- n_nurse_i_body.nj (contains the model)
- n_nurse_i_body.prs (contains the textures)

They both files are compressed in PRS.

When you replace one of these files, you need to modify the header which is in the bml. There is only one header shared by the 2 files. Datas to update of the header :
- size of the compressed model file
- size of the uncompressed model file
- size of the compressed texture file
- size of the uncompressed texture file

The problem is... where the hell is this bm_n_nurse_i_body.bml file on IVES disc?

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Re: [Poll] PSO DC with improved graphics

Post  Aleron Ives on Thu Apr 26, 2012 10:46 pm

It's in GSL_CITY.GSL. I warned you to expect files to be inside other archives. bounce

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Re: [Poll] PSO DC with improved graphics

Post  Treamcaster on Thu Apr 26, 2012 10:57 pm

Aleron Ives wrote:It's in GSL_CITY.GSL. I warned you to expect files to be inside other archives. bounce

What do you exactly mean by archives and how can I open them? I can't find that GSL_CITY.GSL either inside your disk. silent

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Re: [Poll] PSO DC with improved graphics

Post  Aleron Ives on Fri Apr 27, 2012 2:02 am

http://en.wikipedia.org/wiki/Archive_file

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Re: [Poll] PSO DC with improved graphics

Post  Lee on Fri Apr 27, 2012 4:55 am

Treamcaster wrote:Let's take the nurse as an example.

The nurse model and the textures are in : bm_n_nurse_i_body.bml

Inside this file there are 2 files:
- n_nurse_i_body.nj (contains the model)
- n_nurse_i_body.prs (contains the textures)

They both files are compressed in PRS.

When you replace one of these files, you need to modify the header which is in the bml. There is only one header shared by the 2 files. Datas to update of the header :
- size of the compressed model file
- size of the uncompressed model file
- size of the compressed texture file
- size of the uncompressed texture file

The problem is... where the hell is this bm_n_nurse_i_body.bml file on IVES disc?

- n_nurse_i_body.nj (contains the model) // model geo from blueburst can differ in use. Therefore probably needs editing
- n_nurse_i_body.prs (contains the textures) // Textures will be bb xvm format and will need conversion to correct pvm format.

Bml format is different between bb and v2 it's 32bit swaped if i remember right, just to add to the fun. Oh and you'll need a program to edit or rebuild the gsl archive.

How are your programming skills?

Oh and just because this is so obvious it really didn't need to be said. Have you tried looking for pso stuff in the folder called PSO?

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