Time bug fix

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Time bug fix

Post  Aleron Ives on Fri Nov 25, 2011 2:37 am

So... if you've been playing PSO PC for a while, you've probably noticed that it has a habit of reducing your play-time counter now and then. Sometimes it doesn't seem to record the time you spent playing, while other times it actually makes your play time decrease.

After almost 10 years, I finally found out how to fix the problem. Razz

As it turns out, the bug happens because PSO doesn't understand how Windows handles Daylight Saving Time. When DST is active, everything works correctly. When DST is off, the way Windows corrects the time confuses PSO, and the fact that your clock is set back by an hour causes PSO to subtract 60 minutes from your play time when you quit the game.

To prevent this from happening, right click on the Windows clock and select "Adjust Date/Time", and then go to the "Time Zone" tab. Uncheck the box labeled "Automatically adjust clock for daylight saving changes", and click "OK". Your play time will no longer decrease in PSO. (You may want to restart your computer before you try to play.)

Just remember that when March/April rolls around, you need to check the box again when you set all your clocks forward, or your computer clock will be an hour off. As long as you check the box every March/April and uncheck it every October/November, you won't lose time in PSO anymore, and your computer will still display the correct time. Wink

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Re: Time bug fix

Post  Wing on Fri Nov 25, 2011 5:09 pm

Oh... So that's why I've never gotten that bug.

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Re: Time bug fix

Post  Aleron Ives on Fri Nov 25, 2011 7:36 pm

That's also why the bug exists in the first place. Apparently, Japan doesn't use Daylight Saving Time, so Sega didn't design the game to be able to understand how Windows deals with it. Japanese versions of Windows don't even have the DST option, so Sega didn't worry about it, since the game only came out in Japan/Taiwan/Korea. Razz

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Re: Time bug fix

Post  BlueCrab on Fri Nov 25, 2011 10:05 pm

On any sane operating system, this wouldn't be a problem (because the time functionality just always returns UTC). Silly Windows.

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Re: Time bug fix

Post  Aleron Ives on Sat Nov 26, 2011 1:23 pm

It doesn't even make sense, because when DST is off, the time shouldn't be changed. It should only get virtually altered to be fast when DST is on, so you would think that your characters would gain an extra 60 minutes when DST was active, and nothing would happen when DST wasn't. Instead, it's the opposite.

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Re: Time bug fix

Post  aaron_yume on Sun Nov 27, 2011 2:08 pm

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Last edited by aaron_yume on Thu May 17, 2012 11:01 am; edited 1 time in total

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Re: Time bug fix

Post  Aleron Ives on Sun Nov 27, 2011 2:20 pm

That's odd, as a Japanese friend of mine told me they don't. Perhaps I misunderstood what he was saying.

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