Prospective Horizons

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Re: Prospective Horizons

Post  Aleron Ives on Sun Jun 13, 2010 2:02 pm

EvilMag wrote:BTW Ives, I hope you're happy, your quest caused me to smash a table. fucking Torrs.
They make nice minibosses, don't they? Cool

So, who's gotten the most kills so far? Laughing

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Re: Prospective Horizons

Post  EvilMag on Sun Jun 13, 2010 2:11 pm

Aleron Ives wrote:
EvilMag wrote:BTW Ives, I hope you're happy, your quest caused me to smash a table. fucking Torrs.
They make nice minibosses, don't they? Cool

So, who's gotten the most kills so far? Laughing
and yet you hate SS cause of the auto set Torr. Rolling Eyes
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Re: Prospective Horizons

Post  Wing on Sun Jun 13, 2010 2:39 pm

They do make great minibosses, lol. I had a lot of fun fighting them. Would be interesting to fight them in the super difficulty mode. xD

Is it possible to get S-Rank in the regular mode? Or does it have to be done in the insanity mode? Laughing

@Mag: Well, yeah. Strange Sightings pretty much gave you a free FS. I don't think Ives really cares about them being on a V2 Quest in huge numbers, considering rares don't drop in quests on this version.
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Re: Prospective Horizons

Post  Aleron Ives on Sun Jun 13, 2010 3:07 pm

Wing wrote:They do make great minibosses, lol. I had a lot of fun fighting them. Would be interesting to fight them in the super difficulty mode. xD
The quest powers them up regardless, but they are even stronger in insanity mode lol.

Wing wrote:Is it possible to get S-Rank in the regular mode? Or does it have to be done in the insanity mode? Laughing
You can get S-Rank without enabling insanity.

Wing wrote:@Mag: Well, yeah. Strange Sightings pretty much gave you a free FS. I don't think Ives really cares about them being on a V2 Quest in huge numbers, considering rares don't drop in quests on this version.
Exactly. Rare enemies need to be rare when you get something from them, but when all they drop is Meseta, it doesn't really matter. I also didn't want this quest to have the "token" rare enemy at the very end like SS did, which is why I attempted to integrate them at multiple points much like Mericarols and Gibbles are used in GC. They get powered up in every difficulty setting in order to make them more worthy minibosses.

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Re: Prospective Horizons

Post  Moopthehedgehog on Sun Jun 13, 2010 3:32 pm

one of them fell on me.... only 1 death.... on vhard, too....
I want a rematch!
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Re: Prospective Horizons

Post  Aleron Ives on Sun Jun 13, 2010 6:58 pm

Well, Kaz and I found another bug. Unbeatable quest is unbeatable! Cool

That's fixed now, and I made a few other tweaks as well.

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Re: Prospective Horizons

Post  MuCast on Sun Jun 13, 2010 6:59 pm

Let me guess, you guys took the warp too early, locking yourselves in the room with the bridge, able to open the bridge and fight, but unable to leave because the door to the main palace room wasnt unlocked and there was no warp back...correct? Cuz that happened to me earlier today
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Re: Prospective Horizons

Post  Moopthehedgehog on Sun Jun 13, 2010 8:15 pm

So wait, the fact that MuCast and I made was because I didn't rush to a warp??? Fascinating...

Is the sidequest really as hard as I understand it to be?
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Re: Prospective Horizons

Post  MuCast on Sun Jun 13, 2010 8:53 pm

Well Moop, the glitch I mentioned wasn't in the run we played, but the reason we didn't rush that warp I showed you was because the prior run was the one where that happened lol.

As for the Sidequest, I'll say its challenging but not impossible, though S-rank may be near impossible to get x.x
When we did our first run, I was using my lvl 121 HUmar with an S-rank Needle, Mag was using his lvl 141 HUmar with a Plantain Huge Fan and Red Slicer, and Wing was using Ren, who was lvl 188, and all of us were all one-shotted at one point during the time we played. So...yeah freaking hard to do deathless, especially given the "minibosses" megid ftl
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Re: Prospective Horizons

Post  Aleron Ives on Sun Jun 13, 2010 9:01 pm

It used to be far worse. You could get 1HKO even with level 30 Deband and Jellen in effect, hehe. The Sinow Reds also had the same DFP as everything else, and they healed 1,000 HP. Razz It was impossible to get out of the first room, because you couldn't kill the damn Sinows. Rolling Eyes

...I decided it needed to be easier, lol.

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Re: Prospective Horizons

Post  MuCast on Sun Jun 13, 2010 9:54 pm

we got pretty damn close when we had level 30 techs to getting critical one shotted x.x
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Re: Prospective Horizons

Post  Nico0020 on Tue Jun 22, 2010 8:11 am

Well found the two switches,

Spoiler:
for anyone like me who hadn't found them yet there are two of them. They are at two dead ends, one that has item boxes and one that has a teleport. When you go in those two rooms and turn around you will see it over the entrance/doorway to the room.

Although I still can't get the easteregg "mode" to activate. I know it has something to do with the FO in the principal's office, but she just says the same thing to me every time. What do I need to do?
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Re: Prospective Horizons

Post  Moopthehedgehog on Tue Jul 13, 2010 4:26 pm

If I did it on hard/normal, would that make it easier? or is it limited to vh and ult?

I sense 2hrs being set aside to hunt for its secrets.....

I'll find them eventually!
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Re: Prospective Horizons

Post  Moopthehedgehog on Tue Jul 13, 2010 7:19 pm

I'm gonna need to bump this because I think I'm on to something!

MAJOR SPOILER, DO NOT READ IF YOU PLAN ON SEARCHING YOURSELF!
Spoiler:
Ok, so.. After extensive playing on normal and vh, I think I found a connection. In the mines 1 comp, there is an "update" feature. That update feature says that VES can only be updated by an authorized VES technician. The FOmarl is an authorized VES technician. There is also a FOnewearl that talks about "PEZ." That's either a reference to a candy, or it's what happens when the FOmarl updates the simulator. Now, the problem I face is getting the FOmarl down into the mines in the first place. I think you need to kill all the monsters as shown in one of Ives's screenies, and then something comes from that. I must be missing monsters that appear in previous rooms. I have found some, but I'm stuck at getting only 413 monsters...

Anyone want to come online sometime and help me?
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Re: Prospective Horizons

Post  MuCast on Tue Jul 13, 2010 8:54 pm

Moop, beat the offline quests on ultimate, and play prospective horizons on ultimate, then talk to the fomarl and see what happens.
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Re: Prospective Horizons

Post  Moopthehedgehog on Tue Jul 13, 2010 10:20 pm

... That may take a year...

Would hard work? I've beaten all but 3 or so of those.
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Re: Prospective Horizons

Post  Aleron Ives on Wed Jul 14, 2010 2:19 am

Spoilar topax hab spoilarz.

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Re: Prospective Horizons

Post  MuCast on Wed Jul 14, 2010 6:21 am

Moopthehedgehog wrote:... That may take a year...

Would hard work? I've beaten all but 3 or so of those.

your questions will be solved...
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Re: Prospective Horizons

Post  Moopthehedgehog on Wed Jul 14, 2010 7:37 am

???
That's cryptic...

I guess that means yes?
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Re: Prospective Horizons

Post  MuCast on Wed Jul 14, 2010 10:49 am

Moopthehedgehog wrote:???
That's cryptic...

I guess that means yes?

Gilgamesh76 wrote:no.


Last edited by MuCast on Wed Jul 14, 2010 10:50 am; edited 1 time in total
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Re: Prospective Horizons

Post  Moopthehedgehog on Wed Jul 14, 2010 10:50 am

...

It's levelin' time!
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Re: Prospective Horizons

Post  MuCast on Wed Jul 14, 2010 10:58 am

Moopthehedgehog wrote:...

It's levelin' time!

All these knives man

Necro edit: forgot to mention, Pinkal on that quest is loltastic, In two runs I found Barta, Rabarta, and Grants lvl 30, in addition to lvl 28 foie Very Happy
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Re: Prospective Horizons

Post  Aleron Ives on Thu Dec 29, 2011 12:49 am

I decided to make an update for this quest. Here are the changes of interest:


  1. The quest now has a cancel switch. If you need to quit the quest for some reason, you no longer need to either finish the phase you're in or quit the game from the menu. The cancel switch will return you to Pioneer 2, at which point you can deposit your Mag in the bank to avoid losing Synchro before returning to the lobby. Using the cancel switch also only causes you to exit the quest; your teammates can continue playing if they wish.
  2. The quest now disables your weapon from dropping when you die. I documented the command that does this after this quest was made, so it wasn't present in the original version.
  3. The Healing Ring in Mine 1 is upgraded now. Razz

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Re: Prospective Horizons

Post  hayame on Thu Dec 29, 2011 12:52 am

cheers glad to see you improve this!
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Re: Prospective Horizons

Post  Treamcaster on Tue Jul 03, 2012 11:06 am

Bug: a) When my mag hits 100% pb, I'm stuck with pb pallet even if I unequipp mag (shows no pbs). If I change mags, I see the other mags pb.
b) As soon as I launch pb, I get stuck in the 'rainbow' screen 4ever. I have to wait a few minutes for a monster to hit me, which doesnt always happen as they constantly miss their attacks. I dont know why, maybe they think Im still doing the pb. Funny thing happens, when they kill me and I return to p2, not always can I recover my lost meseta, it simply vanishes.

I know I could always hit the cancel switch, however I havent tested it.
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Re: Prospective Horizons

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