Prospective Horizons

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Prospective Horizons

Post  Aleron Ives on Sat Jun 12, 2010 6:40 pm

Challenge the
government's
newest simulator!

Client: Irene
Quest:
A new VR system
is being developed.
Hunters are needed
to test its abilities.
Reward: ??? Meseta





Yes, a new quest is finally available. Razz For the first time, it's possible to play Spaceship and Palace outside of Battle mode. ;o The quest works quite well, all things considered, but there are some problems. The main one is that enemies will not stay in their rooms. Once an enemy spawns, it will follow you forever. If you run into the hall, it will chase you. If you run into the previous room, it will keep chasing you. Unfortunately, if you leave the room where the enemy spawned, you can't target it anymore. You'll only be able to hit it with things that don't require a target lock, like Rabarta, Razonde, and traps. As such, once you spawn some enemies, you have to kill them (unless you can get them stuck against a wall to stop them from chasing you... Cool). Keep this in mind before playing the quest. If you can't deal with it, then don't play. Razz The maps themselves are broken because they weren't designed to be used in free play. The only way to fix it is to modify the client and fix the maps.

There may also be other problems that haven't been discovered yet. For example, neither Lee nor I have any idea where Spaceship and Palace get their drop information. They seem to drop items like Ruins 3 does (tons of Materials and lots of Meseta), but since these areas don't actually have their own information in the ItemPT, it's anybody's guess as to what weird things PSO is doing to make the enemies drop items. It is possible that if you play free play after playing this quest that the drops might be messed up... we don't know. In a nutshell, this is uncharted territory because we're using areas that aren't meant to be used. I haven't experienced any serious problems (FSOD, crashing, etc.), but your mileage may vary. I advise anyone playing the quest to actually pay attention to the in-game text, and if you find any bugs I haven't caught yet, report them. This is by far the most complicated quest I've designed (it has way more script than the others), and while I've tried to anticipate and fix everything that could possibly go wrong, I may have missed something. Let's hope not. Razz

Lastly, if you are using the Dreamcast EP disc or if you have installed the Music Pack on PC, you will be able to hear Spaceship and Palace music in their respective areas. If you are using a vanilla PSO, then you're probably going to be annoyed by what's playing. To alleviate that problem, there is a Jukebox in the Quest Board to let you pick something else if you so desire.

That being said, kickass quest is kickass. Cool Finally we can fight monsters of varying attributes! xD

P.S.

Watch out for the minibosses! Cool

P.P.S.

If you have the right connections, you might find an easter egg...


Last edited by Aleron Ives on Wed Jul 02, 2014 7:53 pm; edited 1 time in total

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Re: Prospective Horizons

Post  EvilMag on Sat Jun 12, 2010 7:25 pm

Fucking awesome. I hope Lee ports the lost weapon quests from temple and spaceship areas.
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Re: Prospective Horizons

Post  hayame on Sat Jun 12, 2010 7:35 pm

Aleron Ives wrote:
That being said, kickass quest is kickass. Cool Finally we can fight monsters of varying attributes! xD

Shocked *ahem*
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Re: Prospective Horizons

Post  Baron_Von_Bullsh-t on Sat Jun 12, 2010 7:37 pm

Awesome, i'll have to try this out. Though, does this really has something to do with the DC/PC ship disappearing in moops screen shot? Or is it in the US ship now? Because I also noticed, the BRs have a ship now as well...Just curious since you locked that topic...
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Re: Prospective Horizons

Post  hayame on Sat Jun 12, 2010 8:02 pm

Baron_Von_Bullsh-t wrote:Awesome, i'll have to try this out. Though, does this really has something to do with the DC/PC ship disappearing in moops screen shot? Or is it in the US ship now? Because I also noticed, the BRs have a ship now as well...Just curious since you locked that topic...

not really disappearing, Ives was updating the quest list for prospective horizons to appear on the list.

..amirite?
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Re: Prospective Horizons

Post  Aleron Ives on Sat Jun 12, 2010 9:10 pm

Ships must be restarted for the Information Counter and MotD to be updated.

EvilMag wrote:Fucking awesome. I hope Lee ports the lost weapon quests from temple and spaceship areas.
He can't. The Battle areas do not support the same enemies and objects as the areas in Episode II, nor do they have the same maps. If Lee used maps unique to Episode II, the quests would have to be completely redone. Even if he did use similar maps, all the enemies still have to be replaced. Since we can't have those quests, we have this instead. Cool

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Re: Prospective Horizons

Post  EvilMag on Sat Jun 12, 2010 9:13 pm

BTW nice easter egg, you rick rolled us. ;_;

Anyways, found a glitch, when I went to the temple area, I warped here instead.


weird thing is that Wing can see me right here but colin doesn't.


Doesn't matter since good old Warping trainer fixed the problem.
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yeah....

Post  MuCast on Sat Jun 12, 2010 9:19 pm

from my perspective



I saw Mag where Wing spawned and Wing saw Mag where I spawned lol
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Re: Prospective Horizons

Post  Aleron Ives on Sat Jun 12, 2010 9:53 pm

EvilMag wrote:BTW nice easter egg, you rick rolled us. ;_;
What?

As for the bug, it is now fixed. Laughing

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Re: Prospective Horizons

Post  EvilMag on Sat Jun 12, 2010 11:06 pm

I know the easter egg that involves a certain NPC on Pioneer 2 that is a fomarl...
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Re: Prospective Horizons

Post  MuCast on Sat Jun 12, 2010 11:16 pm

secret does not equal sidequest o.o
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Re: Prospective Horizons

Post  Aleron Ives on Sat Jun 12, 2010 11:44 pm

Did you die a thousand deaths? Cool

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Re: Prospective Horizons

Post  Baron_Von_Bullsh-t on Sun Jun 13, 2010 12:13 am

Aleron Ives wrote:Did you die a thousand deaths? Cool

I didn't even last a minute... Crying or Very sad
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Re: Prospective Horizons

Post  Aleron Ives on Sun Jun 13, 2010 12:24 am

...You're level 80 already?

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Re: Prospective Horizons

Post  Baron_Von_Bullsh-t on Sun Jun 13, 2010 1:08 am

Aleron Ives wrote:...You're level 80 already?

No. I shouldn't be anyways. I was level 21 when I just tried it out for shitz and giggles. Though it wasn't much of a try out heh...
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Re: Prospective Horizons

Post  Moopthehedgehog on Sun Jun 13, 2010 8:24 am

!!!!

That quest looks great!
..only now I need to get to ulti....
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Re: Prospective Horizons

Post  MuCast on Sun Jun 13, 2010 9:22 am

well mag wing and I didn't realize the upgrade did that it did.....but in all honesty if I hadn't d/ced we would have done fine (I had recently found my s-rank needle earlier in the day on an old backup) we died a few times at the beginning but once we got used to it then we probably would have made it after awhile. Took about an hour on ultimate though....that side quest would have taken forever, im kind of interested to see what prizes come about from it. (sjs anyone?) :p
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Re: Prospective Horizons

Post  Aleron Ives on Sun Jun 13, 2010 10:20 am

Baron_Von_Bullsh-t wrote:No. I shouldn't be anyways. I was level 21 when I just tried it out for shitz and giggles. Though it wasn't much of a try out heh...
Be glad you weren't doing insanity mode, lulz.

@ Colin

You should have seen the way it originally was. LOL. xD I had to tone it down over and over because it was nearly impossible. Cool It started out as frustration mode, or possibly impossibility mode. Twisted Evil

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Re: Prospective Horizons

Post  MuCast on Sun Jun 13, 2010 10:36 am

well based off of the fact that we had two humars, A FOnewearl, S-ranks and level 30 techs, I'd still say it would be near impossible to get SS or even S rank on that setting, we managed to get A rank on normal Ultimate on our first run, but that stat change would be murder in the rooms with the massive amounts of torrs and hidelts x.x

Are the S and SS rank prizes really that good on those difficulties? xD
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Re: Prospective Horizons

Post  Aleron Ives on Sun Jun 13, 2010 11:04 am

I'll save you some head bashing and tell you outright that there is no SS rank. Razz

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Re: Prospective Horizons

Post  EvilMag on Sun Jun 13, 2010 11:06 am

My guess is that they're the A-rank prizes but with high %s.

BTW Ives, I hope you're happy, your quest caused me to smash a table. fucking Torrs.
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Re: Prospective Horizons

Post  Moopthehedgehog on Sun Jun 13, 2010 11:49 am

I just played it with MuCast on vhard (don't know which setting), and we got an A-Rank....
I died once... stupid hildeblue fell on me...
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Re: Prospective Horizons

Post  MuCast on Sun Jun 13, 2010 12:33 pm

ok well thats good to hear, still need to rock the challenge difficulty though xD
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Re: Prospective Horizons

Post  Moopthehedgehog on Sun Jun 13, 2010 12:36 pm

the challenge difficulty?
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Re: Prospective Horizons

Post  hayame on Sun Jun 13, 2010 12:42 pm

Moopthehedgehog wrote:the challenge difficulty?


hehehe, frustration mode Cool
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