Item Stats

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Item Stats

Post  Aleron Ives on Fri Apr 24, 2009 1:00 am

I have just spent... several hours creating my chart of revised item statistics. Shocked That took a lot longer than I expected. xD Rather than post the pictures here, I thought I would put them on a page on my site, and use the same method I used for the graphics pack; the original values are shown first, and if you mouse over the image, you can see the new values. Numbers that have changed are in bold.

Clicky!

It would take a long time for me to write out the equip flag/class information, so instead I will show you what it means. You need a scientific calculator (Windows calculator in scientific mode will work) to do this.

For something like Durandal, you'll see that the class is 249. Put 249 in your calculator in decimal, then change your calculator to binary display, and you will see a string of 1's and 0's.

From left to right, here is what they mean, where 0 is false (cannot equip), and 1 is true (can equip):

Female / Male / Newman / Android / Human / Force / Ranger / Hunter

1 / 1 / 1 / 1 / 1 / 0 / 0 / 1

As such, Durandal can only be equipped by Hunters with its value of 249.

Because I'm also too lazy to replace the special attack values, here they are:

0 = Nothing
1 = Draw
2 = Drain
3 = Fill
4 = Gush
5 = Heart
6 = Mind
7 = Soul
8 = Geist
9 = Master's
10 = Lord's
11 = King's
12 = Charge
13 = Spirit
14 = Berserk
15 = Ice
16 = Frost
17 = Freeze
18 = Blizzard
19 = Bind
20 = Hold
21 = Seize
22 = Arrest
23 = Heat
24 = Fire
25 = Flame
26 = Burning
27 = Shock
28 = Thunder
29 = Storm
30 = Tempest
31 = Dim
32 = Shadow
33 = Dark
34 = Hell
35 = Panic
36 = Riot
37 = Havoc
38 = Chaos
39 = Devil's
40 = Demon's

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Re: Item Stats

Post  Aleron Ives on Sat Apr 25, 2009 5:40 am

I guess if nobody comments, I'll just do whatever. ._.

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Re: Item Stats

Post  furrypaws on Sun Apr 26, 2009 5:09 am

Didn't look through all of them, but will later.

Looks pretty neat. Do you have to use that numeric code for programming the weapons classes themselves?

Also, affraid at Lavis Cannon hehe. That thing looks beastly. ._.

Looks like the only thing with higher ATP is the J-blade. I'll be sure to work for that in C-mode when I get a new computer.

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Re: Item Stats

Post  Aleron Ives on Sun Apr 26, 2009 5:37 am

In the game, the equip flag is a hexadecimal code, but when you read it as binary, then it makes sense.

Lavis Cannon gives 50 ATP and 5 ATA more than Yamigarasu. It's not a huge amount stronger, but most of the S-Ranks can out damage it in terms of raw ATP. Lavis can have percents, though. ;D

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