Death Penalty
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Okay, that's fine.
Haha, aleron. Sorry for being such a pain by double-posting. P.S. Check your mail.
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Enjoy the random emptiness you feel after reading this signature.
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Flash T.H. HUmar lvl 47 Purplenum

Flash T.H.- Turbo Member

- Number of posts: 310
Age: 14
Registration date: 2008-05-28

Re: Death Penalty
Just to clarify, my suggestions were NOT suggestions for this game, just an idea/rationalization. Don't count what I said as a vote towards changing the games death penalty in any way.

stasher- Power Member

- Number of posts: 157
Age: 28
Registration date: 2008-04-17

Re: Death Penalty
Flash T.H. wrote:
@ TreamCaster
Dude, a quick tip on the unsealed door: when the lights go out at that @$#%#$#$%#$ing De Rol Le, just protect MOME, and nothing else. (Yes, that means using your own body to defend him, unless you cast Deband[but even after you cast deband, you still have to heal him like hell])
Lol, just read this now.
Thanks for the advice btw xD

Treamcaster- Power Member

- Number of posts: 244
Registration date: 2008-03-25
Yeah!!!
Yo welcome.
So... I actually helped somebody? -Excerpt from .hack//G.U.+
So... I actually helped somebody? -Excerpt from .hack//G.U.+
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Enjoy the random emptiness you feel after reading this signature.
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Flash T.H. HUmar lvl 47 Purplenum

Flash T.H.- Turbo Member

- Number of posts: 310
Age: 14
Registration date: 2008-05-28

hmmm
I think that a good death penalty on pso would be u drop ur meseta like at the spot u die like it is now, I think its good cuz that way ppl cant take ur wep

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Colin Lvl 121 HUmar
Anya lvl 111 FOmarl
Leo v2 lvl 96 HUcast
Snyder lvl 49 RAmar
Arianne lvl 10 FOnewearl

MuCast- Turbo Member

- Number of posts: 285
Age: 17
Registration date: 2008-10-28
Re: Death Penalty
I would LOVE this, along with the no weapon drop, though some people just solve the weapon problem with deathrabbit's loader. Maybe for all the times Ren Kasami and company(including me) die at ult falz, everyone won't be picking up other poeple's meseta. And occasionally thoughout normal gameplay, accidental pickup of other people's meseta happens.Aleron Ives wrote:
I would suggest also that Meseta pick up be fixed to be like Monomates so you can't hold more than the maximum. What I mean is that if I have 7 Monomates and somebody drops 5, this would give me 12 so I can't pick them up unless he drops 3 Monomates or less. Meseta should work similarly, if the amount of Meseta on the ground is 1,000 or greater and picking it up would cause you to exceed 999,999 Meseta, then you should be unable to pick it up.
"how much money did you have when you died, cuz i hav 999999 now"
"999999"
"...."
"forget it"

Gilgamesh76- Member

- Number of posts: 39
Age: 17
Registration date: 2008-06-23
Re: Death Penalty
It's too bad we can't do it, but oh well. It's a nice thought at any rate.
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"Fear the HUnewearl."


Aleron Ives- Uber Member

- Number of posts: 824
Age: 21
Registration date: 2008-03-25

Re: Death Penalty
I don't see why the loss of Meseta after the early stages if the game is a problem. At any one time you're never going to need more than say 250k (to buy healing items, a high % weapon from the shop? and maybe a better type of frame with 4 slots that you've been after), and by the time you're level 50-60 you should have built up at least 1 million anyway.
The loss of the weapon when you die is a problem, but as long as online, you are playing with people you trust (This is V1/V2 and not BlueBurst, so the majority of players using the DC/PC versions of the game are less likely to be immature kids who like stealing other peoples items).
It would be useful to add in the changes, but i don't mind it the way it is. And the V2 has no synchro penalty when you die? That is good news, i'm too used to the GC version
The loss of the weapon when you die is a problem, but as long as online, you are playing with people you trust (This is V1/V2 and not BlueBurst, so the majority of players using the DC/PC versions of the game are less likely to be immature kids who like stealing other peoples items).
It would be useful to add in the changes, but i don't mind it the way it is. And the V2 has no synchro penalty when you die? That is good news, i'm too used to the GC version
Seismica- Member

- Number of posts: 28
Registration date: 2009-03-25
Re: Death Penalty
Seismica wrote:The loss of the weapon when you die is a problem, but as long as online, you are playing with people you trust (This is V1/V2 and not BlueBurst, so the majority of players using the DC/PC versions of the game are less likely to be immature kids who like stealing other peoples items).
I dunno if it's the same, but when I introduced my friend to PSOPC two years ago, there were a lot of thieves. I dunno how it is now since he accidentally deleted it off of his hard drive. x.x
furrypaws- Power Member

- Number of posts: 112
Registration date: 2009-02-13
Re: Death Penalty
There are a lot. You have it the other way around Seismica. These days there's more idiots than trustworthy people. That's why I locked the game we were in earlier.
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PSO PC:
Ren Kasami | Level 187 | FOnewearl | Bluefull | Legit
Elda Kasami | Level 122 | RAcaseal | Purplenum | Legit
Diane Cadena | Level 088 | HUnewearl | Pinkal | Legit
MuCast: if FOnewms were ever put into our world, nerds would never be picked on again
Wing: LOL

Wing- Power Member

- Number of posts: 228
Age: 18
Registration date: 2008-04-24
Re: Death Penalty
Yeah, weapon loss is a major problem. Meseta loss isn't since PSO's currency is useless and you can regain lost cash in a day. As for Mags, you do not lose Synchro when you die, but you do if you leave a team without banking your Mag first.
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"Fear the HUnewearl."


Aleron Ives- Uber Member

- Number of posts: 824
Age: 21
Registration date: 2008-03-25

Re: Death Penalty
Gah, I hate Death Penalty.
BTW, I'm BACK! Any one miss me?
Oh, and Aleron, I downloaded the Graphics fix.
BTW, I'm BACK! Any one miss me?
Oh, and Aleron, I downloaded the Graphics fix.
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Flash T.H. HUmar lvl 47 Purplenum

Flash T.H.- Turbo Member

- Number of posts: 310
Age: 14
Registration date: 2008-05-28

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